![]() ![]() But they have to create an environment for a complete strangers to develop such bond between them. ![]() I would guess, the developers enjoyed the mmo-part of testing the zone because they kinda know each other already, and they probably did it via single realm that could fit their team - meeting each other from time to time, collaborating on dungeons/events, doing pvp - it’s like a server of friends (you could see something similar during the streams of classic wow closed beta on Twitch). I can understand that some Diablo-franchise fans want that solo gameplay, but since Blizzard announced Diablo 4 as an mmo, which I personally am really excited about - it will either be a good mmo, which genre-wise must mainly rely on strong social aspect (as vanilla wow was and classic wow is now - with realm communities, famous realm players, random outdoor meetings which may lead to a relationships, etc.), or a semi-mmo/semi-single abomination with a sharding open world where interactions between players don’t matter (as retail wow, destiny). ![]() I worry that the Diablo 4 open world will be as dead as it is in retail wow - since it will probably be cross-realm scaling sharding phasing garbage - no integrity leads to no social interactions (you will never meet the same people again, so no one cares). ![]()
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